Rupture (social networking): Difference between revisions
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Latest revision as of 02:34, 18 January 2023
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Type of site | Script error: No such module "If empty". |
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Available in | English |
Founded | Script error: No such module "If empty". |
Headquarters | Script error: No such module "If empty". |
Owner | Script error: No such module "If empty". |
Created by | Script error: No such module "If empty". |
Founder(s) | Shawn Fanning and Jon Baudanza |
Editor | Script error: No such module "If empty". |
Industry | Video games |
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Employees | Script error: No such module "If empty". |
Subsidiaries | Script error: No such module "If empty". |
URL | Script error: No such module "If empty". |
Commercial | Yes |
Registration | Script error: No such module "If empty". |
Users | Script error: No such module "If empty". |
Launched | Script error: No such module "If empty". |
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Rupture was a social networking site for gamers. Users were able to create profiles and interact with one another with the standard array of social networking tools.
History
Rupture was founded by Shawn Fanning and Jon Baudanza in June 2006. He did so because he wished to foster communication between players, find out what they're playing, and provide a showcase where they could display their accomplishments.[1][2]
In June 2008 Electronic Arts, Inc. purchased ThreeSF, Inc., parent company of Rupture for $15 million.[3][4]
The website is no longer accessible and redirects to EA.com.
References
- ↑ Snider, Mike (2009-06-24). "Napster creator tears down walls for social gaming". USA Today. Archived from the original on 2009-07-27. Retrieved 9 September 2009.
- ↑ "Fanning to launch Rupture, a social network for games". VentureBeat. 2006-12-02. Retrieved 2021-08-07.
- ↑ "EA acquires ThreeSF".
- ↑ "EA buys WoW social networking site Rupture". Engadget. Retrieved 2021-08-07.