Module:Sports table/College

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Template:Module rating This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WL style in an article or template, check the table of contents for specific items.

Usage

Basic usage

In its simplest form only several parameters need to be used to build a table

In article

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

The main command is the {{#invoke:Sports table|main|style=College}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, losses, goals for and goals against by using |win_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

In template

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

The markup is effectively the same. The value for |showteam=, is automatically forwarded from the template call (see #Team highlighting and partial table); the |only_pld_pts= is automatically forward truncated tables, (see #Appearance); the |show_matches= is automatically forwarded for match result visibility, see #Matches.

Customization

Several things can be customized in these tables

Hiding played column

Setting |hide_played=yes hides the played column.

Points, wins or percentage

By default teams are ranked by points, which can be adjusted as follows:

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

As a default a win is worth 2 points and a loss 1 point, these values can be overwritten to what you need by |winpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Alternatively teams can also be ranked by wins (set |ranking_style=wins or |ranking_style=percentage respectively)

Games behind

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT GB W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT GB W L PCT GF GA GD
1 Dream Team 0 0 0 0 0 10 0 +10
2 Team 2 0 0 0 0 0 3 2 +1
3 Team 3 0 0 0 0 0 3 3 0
4 Team 4 0 0 0 0 0 1 4 −3
5 Template:Country data GIB 0 0 0 0 0 0 6 −6
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

Games behind can be added to the table as well by setting |show_GB=yes, per default this will be with respect to the first-placed team. To have the GB with respect to a the team ranked N, set |GB_team=N.

Header options (goals/points for/against and custom other headers)

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT W L PCT PF PA PD
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT W L PCT PF PA PD
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. |for_against_style=none removes these columns completely. For sports with frames for and against rather than goals or points, setting |for_against_style=frames switches the for, against and difference columns to using points instead. |for_against_style=none removes these columns completely.

The wording of the Grp (group) column can be adjusted using |group_header=, for example |group_header=<abbr title="League">Lge</abbr>.

Goal ratio/goal average

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT W L PCT GF GA GR
1 Dream Team 0 0 0 0 0 10 0
2 Team 2 0 0 0 0 0 3 2 1.500
3 Team 3 0 0 0 0 0 3 3 1.000
4 Team 4 0 0 0 0 0 1 4 0.250
5 Template:Country data GIB 0 0 0 0 0 0 6 0.000
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT W L PCT GF GA GR
1 Dream Team 0 0 0 0 0 10 0
2 Team 2 0 0 0 0 0 3 2 1.500
3 Team 3 0 0 0 0 0 3 3 1.000
4 Team 4 0 0 0 0 0 1 4 0.250
5 Template:Country data GIB 0 0 0 0 0 0 6 0.000
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

Using |use_goal_ratio=yes use goal ratio (goal average) instead of goal differential.

Footer options

What you type
{{#invoke:Sports table|main|style=WL
|update=1 January 1900
|source=[https://en.wikipedia.org/wiki/Main_Page Wikipedia]

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|class_rules=1) points; 2) goal difference; 3) number of goals scored.
}}
What it looks like
Pos Team Pld W L GF GA GD Pts
1 Team A 0 0 0 0 0 0 0
2 Team B 0 0 0 0 0 0 0
3 Team C 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0
5 Team E 0 0 0 0 0 0 0
Updated to match(es) played on 1 January 1900. Source: Wikipedia
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.

The footer information can be customized (although notes and status will be inserted automatically if they are called; see XXX and YYY). The update date is set by |update=, see below for details. If no source is given a citation-needed tag is shown, |source= can provide an actual link. The classification results can be shown with |class_rules=, either directly or as a wikilink to a tie-breaker rules section. Using |only_pld_pts=no_hide_class_rules suppresses the classification rules (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

Dating

The default description is match(es), this can be changed by calling |matches_text= for any other term.

Active season
What you type
{{#invoke:Sports table|main|style=WL
|update=1 January 1900
}}
What it looks like
Pos Team Pld W L GF GA GD Pts
Updated to match(es) played on 1 January 1900. Source: [<span title="Script error: No such module "delink".">citation needed]

When the season is active, the footer should include the date of the last match played that is included in the table. This can be achieved by setting |update=date.

Completed season
What you type
{{#invoke:Sports table|main|style=WL
|update=complete
}}
What it looks like
Pos Team Pld W L GF GA GD Pts

When all matches have been played, the season is completed and the update line can be removed by setting |update=complete.

Future season
What you type
{{#invoke:Sports table|main|style=WL
|update=future |start_date=1 January 2121
}}
What it looks like
Pos Team Pld W L GF GA GD Pts
First match(es) will be played on 1 January 2121. Source: [<span title="Script error: No such module "delink".">citation needed]

Before any games are played, the date of the first game should be indicated by using |update=future and setting the start date by |start_date=.

Stacking

Using |only_pld_pts= makes the table smaller, which may lead to undesired width and linebreaks in the footer that can be fixed with parameter |stack_footer=. By setting |stack_footer=yes (or y, t, true or 1 or upper case variant of those) every new information, such as "source" and statuses, is displayed on a new row.

Without stack_footer
What you type
{{#invoke:Sports table|main|style=WL
|only_pld_pts=yes 

|team1=AAA |name_AAA=The A Team
|result1=RRR

|status_AAA=DEOPRT

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text
}}
What it looks like
Pos Team Pld Pts
1 The A Team (D, E, O, P, R, T) 0 0
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
(D) Disqualified; (E) Eliminated; (O) Play-off winner; (P) Promoted; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated
With stack_footer
What you type
{{#invoke:Sports table|main|style=WL
|only_pld_pts=yes 
|stack_footer=yes 

|team1=AAA |name_AAA=The A Team
|result1=RRR

|status_AAA=DEOPRT

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text
}}
What it looks like
Pos Team Pld Pts
1 The A Team (D, E, O, P, R, T) 0 0
Updated to match(es) played on unknown.
Source: [<span title="Script error: No such module "delink".">citation needed]
(D) Disqualified;
(E) Eliminated;
(O) Play-off winner;
(P) Promoted;
(R) Relegated;
(T) Qualified, but not yet for the particular phase indicated

Appearance

What you type
{{#invoke:Sports table|main|style=WL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|only_pld_pts=yes
}}
What it looks like
Pos Team Pld Pts
1 Team A 0 0
2 Team B 0 0
3 Team C 0 0
4 Team D 0 0
5 Team E 0 0
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
What you type
{{#invoke:Sports table|main|style=WL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|split2=yes
|split3=
|split5=1
|teamwidth=250
|postitle={{abbr|Exam.|Example}}
}}
What it looks like
Exam. Team Pld W L GF GA GD Pts
1 Team A 0 0 0 0 0 0 0
2 Team B 0 0 0 0 0 0 0
3 Team C 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0
5 Team E 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
What you type
{{#invoke:Sports table|main|style=WL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|show_groups=yes
|group_AAA=A
|group_BBB=A
|group_CCC=B
|group_DDD=B
|group_EEE=C
}}
What it looks like
Pos Grp Team Pld W L GF GA GD Pts
1 A Team A 0 0 0 0 0 0 0
2 A Team B 0 0 0 0 0 0 0
3 B Team C 0 0 0 0 0 0 0
4 B Team D 0 0 0 0 0 0 0
5 C Team E 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

Only the position, team, matches and points columns can be displayed by defining |only_pld_pts=yes (or y, t, true or 1 or upper case variant of those); |only_pld_pts=no_hide_class_rules suppresses the classification rules only (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

A line can be added between section of the table (if desired) by adding |splitN= with N the position below which the bar should be shown. (Note that this bar will not be shown for the bottom position in the table).

A custom width of the team column can be set by |teamwidth=, for example when multiple groups exist within one tournament and you want to force the same width on all groups.

The position column header can be customized by |postitle= and the position labels by |pos_TTT= for each team.

When multiple a table compares teams from multiple groups, the group can also be listed by setting |show_groups=yes (or y, t, true or 1 or upper case variant of those) and using |group_TTT= to indicate what teams comes from what group. The group column header can be customized by |group_header=, for example |group_header=<abbr title="League">Lge</abbr>.

Team highlighting and partial table

What you type
{{#invoke:Sports table|main|style=WL
|showteam=DDD

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|show_limit=3
}}
What it looks like
Pos Team Pld W L GF GA GD Pts
3 Team C 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0
5 Team E 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

When using a table on a team (season) page, you might want to highlight the team (and possibly only show part of the table), especially after a template call to a long league table. Team TTT is highlighted by |showteam=TTT. A limited part of the table is shown by |show_limit=, with the number indicating the number of position to show (if this is an even number, and it is in the middle of the table, then this number will be rounded up to the next odd number to show symmetry above and below).

A table can also start at position N, by using |highest_pos=N in the module call.

Results and status

Indicating results

What you type
{{#invoke:Sports table|main|style=WL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|res_col_header=QR
|col_WC=green1 |text_WC=Qualification for [[World Cup]]
|col_PO=blue1  |text_PO=Qualification for play-offs
|col_RPO=red2  |text_RPO=Qualification for relegation play-offs
|col_rel=red1  |text_rel=Relegation to lower division
}}
What it looks like
Pos Team Pld W L GF GA GD Pts Qualification or relegation
1 Team A 0 0 0 0 0 0 0 Qualification for World Cup
2 Team B 0 0 0 0 0 0 0 Qualification for play-offs
3 Team C 0 0 0 0 0 0 0
4 Team D 0 0 0 0 0 0 0 Qualification for relegation play-offs
5 Team E 0 0 0 0 0 0 0 Relegation to lower division
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]

The result of the table rankings can be indicated by a colored bar and text indicating the result. The header of this column is defined by |res_col_header= with predefined values of Q, QR, P, PQR, PR and R (indicating various combinations of promotion, qualification and relegation), any other entry than these exact codes will print as that entry in the column header. With N the position |resultN= declares the codes (or words if you want that instead) for the results column. Now when RRR is the results column, the colors are defined by |col_RRR=. The colors green1, green2, green3, green4, blue1, blue2, blue3, blue4, yellow1, yellow2, yellow3, yellow4, red1, red2, red3, red4, black1, black2, black3 and black4 are predefined and should be used preferentially per consensus on WT:FOOTY (you can use either html colors, or RGB color codes instead if you must [this is not recommended though, because it might violate WP:COLOR]). The text in the results column is now give by |text_RRR=, which can (and should) link to the relevant competition articles.

Consensus is also to use the colors in the following way: Green should be used for the top-level positive event (promotion, qualification, advancing to next round), blue for the second-level positive events (promotion play-offs when direct promotion exists, play-offs when direct qualification exist, secondary continental tornament), red for bottom-level negative events (relegation) and yellow for other level events. In addition, lower level colors should be used when teams qualify for different rounds (with lower levels corresponding to entry in lower rounds [green1 first, then green2, etc].) Black should be used when teams do not play a full season and their results are expunged or void. This consensus exists to have a uniform table appearance across Wikipedia. In addition, some wikiprojects have more detailed guidelines:

Color options
Green green1 green2 green3 green4
Blue blue1 blue2 blue3 blue4
Yellow yellow1 yellow2 yellow3 yellow4
Red red1 red2 red3 red4
Black black1 black2 black3 black4
Orange orange1 orange2 White white1

Indicating status

What you type
{{#invoke:Sports table|main|style=WL
|status_pos=after

|team1=AAA 
|result1=RRR

|status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ

|name_AAA=Team A

|res_col_header=PQR
|col_RRR= |text_RRR=Plain text

|status_text_X=Custom 1
|status_text_Y=Custom 2
|status_text_Z=Custom 3
}}
What it looks like
Pos Team Pld W L GF GA GD Pts Promotion, qualification or relegation
1 Team A (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z) 0 0 0 0 0 0 0 Plain text
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
(A) Advance to a further round; (B) ?; (C) Champion; (D) Disqualified; (E) Eliminated; (F) ?; (G) Guest; (H) Host; (I) ?; (J) ?; (K) ?; (L) ?; (M) ?; (N) ?; (O) Play-off winner; (P) Promoted; (Q) Qualified for the phase indicated; (R) Relegated; (S) ?; (T) Qualified, but not yet for the particular phase indicated; (U) ?; (V) ?; (W) ?; (X) Custom 1; (Y) Custom 2; (Z) Custom 3
What you type
{{#invoke:Sports table|main|style=WL
|status_pos=before

|team1=AAA 

|status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ

|name_AAA=Team A

|status_text_X=Custom 1
|status_text_Y=Custom 2
|status_text_Z=Custom 3
}}
What it looks like
Pos Team Pld W L GF GA GD Pts
1 a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z – Team A 0 0 0 0 0 0 0
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
a – Advance to a further round; b – ?; c – Champion; d – Disqualified; e – Eliminated; f – ?; g – Guest; h – Host; i – ?; j – ?; k – ?; l – ?; m – ?; n – ?; o – Play-off winner; p – Promoted; q – Qualified for the phase indicated; r – Relegated; s – ?; t – Qualified, but not yet for the particular phase indicated; u – ?; v – ?; w – ?; x – Custom 1; y – Custom 2; z – Custom 3

The promotion/qualification/relegation status of a team can be indicated by |status_TTT= with the letters indicated above (although only the ones in use for this style are shown below the table). The letters will appear next to the team in the order given. Whichever letters are called out in the table will automatically be explained alphabetically in the footer.

These letters can be used for all scenarios as exemplified by the following group phase example with 4 teams that play 3 matches where the first advances directly, the second team will go to play-offs and the remaining two teams are eliminated:

  • Teams start out without status letter
  • Teams that get eliminated get status (E)
  • Teams that can still finish worse than second (and might be eliminated) will remain without status
  • Teams that will finish at least second will get status (T)
  • Teams that will finish for sure second will get status (Q)
  • Teams that will finish for sure first will get status (A)

If these scenarios are not sufficient, some style have wild letters L (marked with a question mark in the overview). They should be accompanied by |status_text_L= to indicate a non-standard status.

Most styles allow for these letter to be placed after the team name or before, set |status_pos=after or |status_pos=before respectively, the default value can differ and its use differs between sports or regions.

Notes

What you type
{{#invoke:Sports table|main|style=WL

|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
|result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel

|note_AAA=Team note
|note_BBB=AAA |hth_BBB=Team 2 wins head-to-head against team 3
              |hth_CCC=BBB
|note_DDD=EEE

|name_AAA=Team A
|name_BBB=Team B
|name_CCC=Team C
|name_DDD=Team D
|name_EEE=Team E

|res_col_header=QR |note_header_res=Header note
|col_WC=green1 |text_WC=Qualification for [[World Cup]] |note_res_WC=Result note
|col_PO=blue1  |text_PO=Qualification for play-offs
|col_RPO=red2  |text_RPO=Qualification for relegation play-offs   |note_res_RPO=WC
|col_rel=red1  |text_rel=Relegation to lower division
}}
What it looks like
Pos Team Pld W L GF GA GD Pts Qualification or relegation[lower-alpha 1]
1 Team A[lower-alpha 2] 0 0 0 0 0 0 0 Qualification for World Cup[lower-alpha 3]
2 Team B[lower-alpha 2] 0 0 0 0 0 0 0[lower-alpha 4] Qualification for play-offs
3 Team C 0 0 0 0 0 0 0[lower-alpha 4]
4 Team D[lower-alpha 5] 0 0 0 0 0 0 0 Qualification for relegation play-offs[lower-alpha 3]
5 Team E 0 0 0 0 0 0 0 Relegation to lower division
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
Notes:
  1. Header note
  2. 2.0 2.1 Team note
  3. 3.0 3.1 Result note
  4. 4.0 4.1 Team 2 wins head-to-head against team 3
  5. EEE

When notes are present, they are automatically added to the footer. The following notes are available for teams with |note_TTT= for a note for a team, when this note is a team code with a defined notes, they will share the note. Results can have notes with |note_res_RRR= and the result header can have a note with |note_header_res=. Head-to-head result tiebreakers are listed in the points column and can be inserted with |hth_TTT=, which can be shared between teams as with all-purpose notes.

Matches

What you type
{{#invoke:Sports table|main|style=WL
|show_matches=true
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|name_AAA=Team A  |short_AAA=AAA
|name_BBB=Team B  |short_BBB=BBB
|name_CCC=Team C  |short_CCC=CCC
|name_DDD=Team D  |short_DDD=DDD
|name_EEE=Team E  |short_EEE=EEE

|match_AAA_BBB=1–0
|match_AAA_CCC=0–1
|match_AAA_DDD=<small>16 Nov '14</small>
|match_AAA_EEE=<small>3 Sep '15</small>

|match_BBB_AAA=
|match_BBB_CCC=<small>3 Sep '15</small>
|match_BBB_DDD=B–D
|match_BBB_EEE=<small>3 Sep '15</small>

|match_CCC_AAA=<small>16 Nov '14</small>
|match_CCC_BBB=C–B
|match_CCC_DDD=<small>16 Nov '14</small>
|match_CCC_EEE=C–E

|match_DDD_AAA=D–A
|match_DDD_BBB=<small>3 Sep '15</small>
|match_DDD_CCC=D–C
|match_DDD_EEE=<small>3 Sep '15</small>

|match_EEE_AAA=
|match_EEE_BBB=9–5
|match_EEE_CCC=<small>16 Nov '14</small>
|match_EEE_DDD=E–D |match_EEE_DDD_note=Pitch was taken by [[Martian|Martians]], the match will be played in [[Iani Chaos]] instead.
}}
What it looks like
Pos Team Pld W L GF GA GD Pts AAA BBB CCC DDD EEE
1 Team A 0 0 0 0 0 0 0 1–0 0–1 16 Nov '14 3 Sep '15
2 Team B 0 0 0 0 0 0 0 3 Sep '15 B–D 3 Sep '15
3 Team C 0 0 0 0 0 0 0 16 Nov '14 C–B 16 Nov '14 C–E
4 Team D 0 0 0 0 0 0 0 D–A 3 Sep '15 D–C 3 Sep '15
5 Team E 0 0 0 0 0 0 0 9–5 16 Nov '14 E–D[lower-alpha 1]
Updated to match(es) played on unknown. Source: [<span title="Script error: No such module "delink".">citation needed]
Notes:
  1. Pitch was taken by Martians, the match will be played in Iani Chaos instead.

The match list can be added by displayed by defining |show_matches=yes (or y, t, true or 1 or upper case variant of those). The column headers for the match results are defined by |short_TTT= for team TTT. The results for the game TTT vs. SSS can now be input by |match_TTT_SSS=. Future games can be listed with their date (possibly between small tags) or they can be left blank. (Note that this calls Module:Sports results to build the match table.) A note can be added to a result using |match_TTT_SSS_note=, this note can be shared with team TTT note by setting |match_TTT_SSS_note=TTT when |note_TTT= is set. The width of the match columns can be customized by setting |match_col_width= to the desired width.

Example usage

The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.

What you type <syntaxhighlight lang=moin>
Pos Team Pld CW CL CPCT W L PCT GF GA GD Promotion, qualification or relegation
1 A team (C, Q) 0 0 0 0 0 0 0 0 Promotion to
2 B team (C) 0 0 0 0 0 0 0 0 Qualification for
3 C team (A) 0 0 0 0 0 0 0 0 Advance to
4 D team (T) 0 0 0 0 0 0 0 0 Qualification for
5 E team 0 0 0 0 0 0 0 0 Qualification for
6 F team 0 0 0 0 0 0 0 0
7 G team 0 0 0 0 0 0 0 0
8 H team 0 0 0 0 0 0 0 0 Qualification for
9 I team 0 0 0 0 0 0 0 0
10 J team 0 0 0 0 0 0 0 0
11 K team 0 0 0 0 0 0 0 0 Qualification for
12 L team (R) 0 0 0 0 0 0 0 0 Relegation to
First match(es) will be played on Unknown. Source: Unknown
Rules for classification: 1) Points; 2) Goal difference; 3) Number of goals scored;
(A) Advance to a further round; (C) Champion; (Q) Qualified for the phase indicated; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated
</syntaxhighlight>
What it looks like
Pos Team Pld CW CL CPCT W L PCT GF GA GD Promotion, qualification or relegation
1 A team (C, Q) 0 0 0 0 0 0 0 0 Promotion to
2 B team (Q) 0 0 0 0 0 0 0 0 Qualification for
3 C team (A) 0 0 0 0 0 0 0 0 Advance to
4 D team (T) 0 0 0 0 0 0 0 0 Qualification for
5 E team 0 0 0 0 0 0 0 0 Qualification for
6 F team 0 0 0 0 0 0 0 0
7 G team 0 0 0 0 0 0 0 0
8 H team 0 0 0 0 0 0 0 0 Qualification for
9 I team 0 0 0 0 0 0 0 0
10 J team 0 0 0 0 0 0 0 0
11 K team 0 0 0 0 0 0 0 0 Qualification for
12 L team (R) 0 0 0 0 0 0 0 0 Relegation to
First match(es) will be played on Unknown. Source: Unknown
Rules for classification: 1) Points; 2) Goal difference; 3) Number of goals scored;
(A) Advance to a further round; (C) Champion; (Q) Qualified for the phase indicated; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')            			-- Open table
	-- Table title
	if Args['title'] or Args['table_header'] then
		table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
	end
	-- Custom header options
	local played_head_text = Args['pld_header'] or '<abbr title="Played">Pld</abbr>'
	local tie_head_text = Args['tie_header'] or '<abbr title="Tie">T</abbr>'
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	local team_head_text = Args['team_header'] or 'Team'
	local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
	local loss_first = Args['loss_before_tie'] or true
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'perc'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		show_perc = true
		show_points = true
	else
		-- Based on points
		show_points = true
	end
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_tie = yesno(Args['show_tie'] or 'no')
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'P'
		fa_word_sing = 'Point'
		fa_word_plur = 'Points'
	elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
		fa_letter = 'R'
		fa_word_sing = 'Run'
		fa_word_plur = 'Runs'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'G'
		fa_word_sing = 'Goal'
		fa_word_plur = 'Goals'
	end
	-- Whether to use goal ratio (goal average) instead
	local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
	local do_average = yesno(Args['use_goal_average'] or 'no')
	
	-- Whether to use goal percentage instead
	local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
	
	-- Whether to use goals scored instead
	local do_scored = yesno(Args['use_goals_scored'] or 'no')
	
	-- Whether to show totals instead of conference and overall
	local only_totals = yesno(Args['only_totals'] or 'no')
	
	-- Whether to show totals instead of conference and overall
	local only_conference = yesno(Args['only_conference'] or 'no')
	
	-- Whether to show for against/totals instead of home/away for/against
	local only_fa_totals = yesno(Args['only_fa_totals'] or 'yes')

	-- Use games behind header
	local show_GB = yesno(Args['show_GB'] or 'no')
	
	-- Spacer style
	local sps = only_totals and '' or only_conference and '' or ' style="border-width:1px 1px 1px 3px;"'
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,played_head_text)							-- Matches played col
	end
	if full_table then
		local lbls = only_totals and {{'', 'Total '}} or only_conference and {{'', 'Conference '}} or {{'C', 'Conference '}, {'', 'Total '}}
		for k,v in ipairs(lbls) do
			local apre, tpre = v[1], v[2]
			tt = p_sub.colhead(tt,'28'..sps,'<abbr title="'..tpre..'won">'..apre..'W</abbr>')				-- Win col
			if loss_first then
				tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..'lost">'..apre..'L</abbr>')			-- Loss col
				if show_tie then
					tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..'tied">'..apre..'T</abbr>')		-- tie col
				end
			else
				if show_tie then
					tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..'tied">'..apre..'T</abbr>')		-- tie col
				end
				tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..'lost">'..apre..'L</abbr>')			-- Loss col
			end
			if rounds_won then
				tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..'rounds won">'..apre..'RW</abbr>')  -- Rounds won
			end
			if not hide_for_against and not only_fa_totals then
				tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..fa_word_plur..' for">'..apre..fa_letter..'F</abbr>')		-- For col
				tt = p_sub.colhead(tt,28,'<abbr title="'..tpre..fa_word_plur..' against">'..apre..fa_letter..'A</abbr>')	-- Against col
			end
			if show_perc then
				if apre=="" then
					tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">'..apre..'PCT</abbr>')
				else
					tt = p_sub.colhead(tt,36,'<abbr title="'..tpre..'win percentage">'..apre..'PCT</abbr>')
				end
			end
			if show_GB and tpre=="Conference " then -- Games behind header
				tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
			end
		end
		if not hide_for_against then
			local lsps = sps
			if only_fa_totals then
				tt = p_sub.colhead(tt,'28','<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>')		-- For col
				tt = p_sub.colhead(tt,'28','<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>')	-- Against col
				lsps = ''
			end
			if do_ratio or do_average then
				local ratio_word = do_ratio and ' ratio' or ' average'
				local ratio_letter = do_ratio and 'R' or 'Av'
				tt = p_sub.colhead(tt,'28'..lsps,'<abbr title="'..fa_word_sing..ratio_word..'">'..fa_letter..ratio_letter..'</abbr>')	-- Ratio col
			elseif do_percentage then
				tt = p_sub.colhead(tt,'28'..lsps,'<abbr title="'..fa_word_sing..' percentage">%</abbr>')			-- Percentage col
			elseif do_scored then
				tt = p_sub.colhead(tt,'28'..lsps,'<abbr title="'..fa_word_plur..' scored">'..fa_letter..'S</abbr>')	-- Scored col
			else
				tt = p_sub.colhead(tt,'28'..lsps,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>')	-- Difference col
			end
		end
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,28,bonus_head_text)			-- Bonus points col
	end
	if show_points then
		tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')					-- Points col
	end
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local cwin_points = tonumber(Args['cwinpoints']) or tonumber(Args['winpoints']) or 3
	local ncwin_points = tonumber(Args['ncwinpoints']) or tonumber(Args['winpoints']) or 3
	local tie_points = tonumber(Args['tiepoints'])			or 1
	local loss_points = tonumber(Args['losspoints'])			or 0
	local rw_points = tonumber(Args['rwpoints'])				or 1
	
	-- Order of ties and losses --
	local loss_first = Args['loss_before_tie']                 or true	

	-- Optional rounds won
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	
	-- Get some input
	local cwins = (tonumber(Args['cwin_'..team_code_ii]) or 0)
	local ncwins = (tonumber(Args['ncwin_'..team_code_ii]) or 0)
	local wins = cwins + ncwins
	local cties = (tonumber(Args['ctie_'..team_code_ii]) or 0)
	local ncties = (tonumber(Args['nctie_'..team_code_ii]) or 0)
	local ties = cties + ncties
	local closses = (tonumber(Args['closs_'..team_code_ii]) or 0)
	local nclosses = (tonumber(Args['ncloss_'..team_code_ii]) or 0)
	local losses = closses + nclosses
	local crw = (tonumber(Args['crw_'..team_code_ii]) or 0)
	local ncrw = (tonumber(Args['ncrw_'..team_code_ii]) or 0)
	local rw = crw + ncrw
	
	local cgfor = tonumber(Args['cgf_'..team_code_ii] or Args['cpf_'..team_code_ii] or '0') or '?'
	local ncgfor = tonumber(Args['ncgf_'..team_code_ii] or Args['ncpf_'..team_code_ii] or '0') or '?'
	local gfor = cgfor ~= '?' and ncgfor ~= '?' and (cgfor + ncgfor) or '?'
	local cgaig = tonumber(Args['cga_'..team_code_ii] or Args['cpa_'..team_code_ii] or '0') or '?'
	local ncgaig = tonumber(Args['ncga_'..team_code_ii] or Args['ncpa_'..team_code_ii] or '0') or '?'
	local gaig = cgaig ~= '?' and ncgaig ~= '?' and (cgaig + ncgaig) or '?'
	
	-- Whether to show for against/totals instead of home/away for/against
	local only_fa_totals = yesno(Args['only_fa_totals'] or 'yes')
	if only_fa_totals then
		gfor = gfor  + tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0')
		gaig = gaig  + tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0')
	end
	
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + ties + losses
	if yesno(Args['only_conference'] or 'no') then
		matches = cwins + cties + closses
	end
	local points = cwin_points*cwins + ncwin_points*ncwins + tie_points*ties + loss_points*losses + rw_points*rw + s_pts
	
	if Args['goalpoints'] and tonumber(gfor) then
		points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(gfor)
	end
	local show_tie = yesno(Args['show_tie'] or 'no')
	
	local win_perc = ''
	local cwin_perc = ''
	local include_ties = yesno(Args['include_ties'] or 'yes')
	if tonumber(matches) == nil or matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;' 
	else
		--Some sports use tie as well
		if include_ties then
			win_perc = mm._precision_format((2*wins + ties) / (2*matches), 3)
		else
			win_perc = mm._precision_format(wins / (matches - ties), 3)
		end
		if losses > 0 then
			-- Drop the leading zero (from the string)
			win_perc = string.sub(win_perc,2,string.len(win_perc))
		end
	end
	if tonumber(cwins+closses) == nil or (cwins+closses+cties) == 0 then 
		-- Escape for zero matches
		cwin_perc = '&mdash;' 
	else
		--Some sports use tie as well
		if include_ties then
			cwin_perc = mm._precision_format((2*cwins + cties) / (2*(cwins+cties+closses)), 3)
		else
			cwin_perc = mm._precision_format(cwins / (cwins+closses), 3)
		end
		if closses > 0 then
			-- Drop the leading zero (from the string)
			cwin_perc = string.sub(cwin_perc,2,string.len(cwin_perc))
		end
	end
	-- Show for/against
	local for_against_style = Args['for_against_style'] or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local skip_sign
	if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
		-- Now it is the goal ratio/goal average
		if (gfor == '?') or (gaig == '?') or (gaig == 0) then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(Args['use_goal_percentage'] or 'no') then
		-- Now it is the percentage
		if (gfor == '?') or (gaig == '?') or (gaig == 0) then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	elseif yesno(Args['use_point_percentage'] or 'no') then
		-- Now it is the point percentage
		if (gfor == '?') or (gaig == '?') or ((gfor + gaig) <= 0) then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
		end
	elseif yesno(Args['use_goals_scored'] or 'no') then
		-- Now it is the goals scored
		if gfor == '?' then
			gcomp = '&mdash;'
		else
			gcomp = gfor
		end
	else
		-- It's goal difference
		if (gfor == '?') or (gaig == '?') then
			gcomp = '&mdash;'
		else
			gcomp = gfor - gaig
			-- Formatting with signs
			if gcomp>0 then
				gcomp='+'..gcomp
			elseif gcomp < 0 then
				gcomp='&minus;'..-gcomp
			end
		end
	end
	
	-- Show games behind
	local show_GB = yesno(Args['show_GB'] or 'no')
	local GB_text = '&mdash;'
	if show_GB then
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = (tonumber(Args['cwin_'..team_list[GB_team_no]]) or 0)
			local losses_GB = (tonumber(Args['closs_'..team_list[GB_team_no]]) or 0)
			local ties_GB = (tonumber(Args['ctie_'..team_list[GB_team_no]]) or 0)
			local GB_num = (wins_GB-cwins+closses-losses_GB)/2 + (ties_GB - cties)
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = GB_num
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..-GB_num
			end
		end
	end

	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'perc'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		rank_perc = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	-- Whether to show totals instead of home and away
	local only_totals = yesno(Args['only_totals'] or 'no')
	-- Whether to show totals instead of home and away
	local only_conference = yesno(Args['only_conference'] or 'no')
	-- Spacer style
	local sps = only_totals and '' or only_conference and '' or 'border-width:1px 1px 1px 3px;'
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		-- Use actual values if wins, ties, and losses are not numeric
		if (cwins == 0 and ncwins == 0 and cties == 0 and ncties == 0 and closses == 0 and nclosses == 0) then
			local function numorval(s)
				return s and ((s == '' and 0) or tonumber(s) or s) or 0
			end
			cwins = numorval(Args['cwin_'..team_code_ii])
			ncwins = numorval(Args['ncwin_'..team_code_ii])
			cties = numorval(Args['ctie_'..team_code_ii])
			ncties = numorval(Args['nctie_'..team_code_ii])
			closses = numorval(Args['closs_'..team_code_ii])
			nclosses = numorval(Args['ncloss_'..team_code_ii])
		end
		local stats = only_totals and {{wins, ties, losses, rw, gfor, gaig}} or 
			only_conference and {{cwins, cties, closses, crw, cgfor, cgaig, cwin_perc}} or
			{{cwins, cties, closses, crw, cgfor, cgaig, cwin_perc}, {wins, ties, losses, rw, gfor, gaig, win_perc}}
		local first_pass = true
		for k,v in ipairs(stats) do
			table.insert(t,'| style="'..sps..win_fw..bg_col..'" |'..(v[1])..win_string..'\n') 			-- Won
		
			if loss_first then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[3])..'\n') 	-- Lost
				if show_tie then
					table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[2])..'\n') 		-- tied
				end
			else
				if show_tie then
					table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[2])..'\n') 		-- tied
				end
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[3])..'\n') 	-- Lost
			end
			if rounds_won then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[4])..'\n')         -- Rounds won
			end
			if not hide_for_against and not only_fa_totals then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[5])..'\n') 		-- GF
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(v[6])..'\n')		-- GA
			end
			if rank_perc then
				if first_pass then
					table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..(v[7])..hth_string..'\n')
				else
					table.insert(t,'| style="'..bg_col..'" | '..(v[7])..'\n')
				end
			end
			if show_GB and first_pass then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
			end
			first_pass = false
		end
		if not hide_for_against then
			local lsps = sps
			if only_fa_totals then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 	-- GF
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')	-- GA
				lsps = ''
			end
			table.insert(t,'| style="'..lsps..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
		end
	end
	if show_bonus_points then
		if s_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..-s_pts..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..s_pts..'\n')
		end
	end
	if rank_points then
		-- Add &minus; for negative point totals
		if points<0 then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..-points..hth_string..'\n')
		else
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
		end
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Advance to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated',
		R='Relegated', T='Qualified, but not yet for the particular phase indicated'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp