Module:Sports table/CricketRR
Template:Module rating This style for Lua-based Module:Sports table is meant to build group and league tables for cricket competitions which use Net run rate as a ranking criteria (typically One-day or T20 competitions).
Usage
The main command is the {{#invoke:Sports table|main|style=CricketRR}} statement which calls the module and enables you to set everything up. Next, list the positions of the teams as |team1=
, |team2=
, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, losses, ties, no results and NRR using |win_TTT=
, |loss_TTT=
, |tie_TTT=
, |nr_TTT=
, |nrr_TTT=
respectively (with TTT replaced by the team code). If you do not define these numbers, they are automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces , so the code is easy to read. Define the |name_TTT=
parameters which determine what name is shown in the table, you can use wiki markup and templates here as well. The module uses a set of default points values of 2 for a win, 1 for a tie or no result and 0 for a loss, but it is possible to override these and also include bonus points or deductions, as have sometimes been used as well as NRR to separate teams.
-- Style for cricket tables local pp = { } local function args_points(Args) local pts = {} -- Do not change these defaults without first checking which tables use them pts.win = tonumber(Args['winpoints']) or 2 pts.tie = tonumber(Args['tiepoints']) or 1 pts.nr = tonumber(Args['nrpoints']) or 1 pts.loss = tonumber(Args['losspoints']) or 0 pts.bonus = tonumber(Args['bonuspoints']) or 1 return pts end local function abbr_header(txt, abbr, show_header_pts, pts) if show_header_pts then txt = txt .. ' – ' .. pts .. (pts == 1 and ' point' or ' points') end return '<abbr title="' .. txt .. '">' .. abbr .. '</abbr>' end function pp.header(t, Args, p_sub, pos_label, group_col, VTE_text, full_table, results_header_txt) -- Load relevant modules local yesno = require('Module:Yesno') -- Create table header -- Pre stuff local team_width = Args['teamwidth'] or '180' local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or '' table.insert(t,'{|class="wikitable'..sort_text..'" style="text-align:center;"\n') -- Open table -- Table title if Args['title'] then table.insert(t,'|+ ' .. Args['title'] .. '\n') end --Header specific options local show_pts = yesno(Args['show_header_pts'] or 'no') local pts = args_points(Args) local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>' local team_head_text = Args['team_header'] or 'Team' local tie_head_text = Args['tie_header'] or abbr_header('Tied', 'T', show_pts, pts.tie) local nr_head_text = Args['nr_header'] or abbr_header('No result', 'NR', show_pts, pts.nr) local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>' local deduct_head_text = Args['deduct_header'] or '<abbr title="Deductions">Ded</abbr>' local nrr_head_text = Args['nrr_header'] or '<abbr title="Net run rate">[[Net run rate|NRR]]</abbr>' -- local loss_first = yesno(Args['loss_before_tie'] or 'yes') local show_tie = yesno(Args['show_tie'] or 'yes') local show_nr = yesno(Args['show_nr'] or 'yes') local show_deduct = yesno(Args['show_deductions'] or 'no') local show_bonus_points = yesno(Args['show_bonus_points'] or 'no') local show_nrr = yesno(Args['show_nrr'] or 'yes') local show_nrr_fa = yesno(Args['show_nrr_fa'] or 'no') and show_nrr -- Initialize local tt = {} tt.count = 0 -- Up by one after every call tt.tab_text = t -- Actual text -- Actual headers if pos_label ~= nil then tt = p_sub.colhead(tt,28,pos_label) -- Position col end -- Add group header if full_table and group_col then tt = p_sub.colhead(tt,28,group_head_text) -- Group col end tt = p_sub.colhead(tt, team_width, team_head_text..VTE_text) -- Team col tt = p_sub.colhead(tt,28,'<abbr title="Played">Pld</abbr>') -- Matches played col if full_table then tt = p_sub.colhead(tt,28,abbr_header('Won','W',show_pts,pts.win)) -- Win col local loss_head_text = abbr_header('Lost', 'L', show_pts, pts.loss) if loss_first then tt = p_sub.colhead(tt,28,loss_head_text) -- Loss col if show_tie then tt = p_sub.colhead(tt,28,tie_head_text) -- Tie col end else if show_tie then tt = p_sub.colhead(tt,28,tie_head_text) -- Tie col end tt = p_sub.colhead(tt, 28, loss_head_text) -- Loss col end if show_nr then tt = p_sub.colhead(tt,28,nr_head_text) -- No result col end if show_bonus_points then tt = p_sub.colhead(tt,28,bonus_head_text) -- Bonus points col end if show_deduct then tt = p_sub.colhead(tt,28,deduct_head_text) -- Deduction col end end tt = p_sub.colhead(tt, 28, '<abbr title="Points">Pts</abbr>') -- Points col if full_table then if show_nrr then tt = p_sub.colhead(tt,28,nrr_head_text) -- NRR col end if show_nrr_fa then tt = p_sub.colhead(tt, 60, 'For') tt = p_sub.colhead(tt, 60, 'Against') end tt.count = tt.count+1 table.insert(tt.tab_text, results_header_txt) end return tt end local function rr_to_dec(runs, overs, balls_per_over) if overs == 0 then return 0 end local balls = overs % 1 return runs / (overs - balls + balls * 10 / balls_per_over) end function pp.row(frame, t, Args, p_sub, notes_exist, hth_id_list, full_table, rand_val, team_list, team_code_ii, ii_start, ii_end, ii_fw, bg_col, N_teams, ii, ii_show) -- Build the inner parts of individual rows -- Sub-module usage local mm = require('Module:Math') local yesno = require('Module:Yesno') -- table options, to match those in the header local loss_first = yesno(Args['loss_before_tie'] or 'yes') local show_tie = yesno(Args['show_tie'] or 'yes') local show_nr = yesno(Args['show_nr'] or 'yes') local show_bonus_points = yesno(Args['show_bonus_points'] or 'no') local show_deduct = yesno(Args['show_deductions'] or 'no') local show_nrr = yesno(Args['show_nrr'] or 'yes') local show_nrr_fa = yesno(Args['show_nrr_fa'] or 'no') and show_nrr -- Get some input local wins = tonumber(Args['win_'..team_code_ii]) or 0 local ties = tonumber(Args['tie_'..team_code_ii]) or 0 local losses = tonumber(Args['loss_'..team_code_ii]) or 0 local noresults = tonumber(Args['nr_'..team_code_ii]) or 0 local bonuses = tonumber(Args['bonus_'..team_code_ii]) or 0 local deductions = tonumber(Args['ded_'..team_code_ii]) or 0 local nrr = tonumber(Args['nrr_'..team_code_ii]) or nil local oversbowled = tonumber(Args['ob_'..team_code_ii]) or 0 local runsconceded = tonumber(Args['rc_'..team_code_ii]) or 0 local oversreceived = tonumber(Args['or_'..team_code_ii]) or 0 local runsscored = tonumber(Args['rs_'..team_code_ii]) or 0 local balls_per_over = tonumber(Args['balls_per_over']) or 6 local hth_local = Args['hth_'..team_code_ii] or nil -- Then calculate some values local matches = wins + losses + ties + noresults local pts = args_points(Args) local s_bps = pts.bonus*bonuses local points = pts.win*wins + pts.loss*losses + pts.tie*ties + pts.nr*noresults + s_bps - deductions -- Some local vars local hth_string local tt_return = p_sub.hth(frame, Args, full_table, hth_id_list, hth_local, notes_exist, team_list, team_code_ii, ii_start, ii_end, rand_val) hth_string = tt_return.str hth_id_list = tt_return.list notes_exist = tt_return.notes_exist -- What to rank the teams by local ranking_style = Args['ranking_style'] or 'pts' local win_fw, win_string, pts_fw, pts_string ranking_style = string.lower(ranking_style) if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then -- Based on points win_fw = ii_fw win_string = '' pts_fw = 'font-weight: bold;' pts_string = hth_string else -- Based on wins win_fw = 'font-weight: bold;' win_string = hth_string pts_fw = ii_fw pts_string = '' end local nrr_for = rr_to_dec(runsscored, oversreceived, balls_per_over) local nrr_against = rr_to_dec(runsconceded, oversbowled, balls_per_over) -- Set Net Run Rate. This is probabaly over-engineered and could just be done with a single precalculated value if nrr ~= nil then nrr = mm._precision_format(nrr, 3) elseif (oversbowled == 0) or (oversreceived == 0) then -- if 0 or null then have mdash rather than 0? nrr = '—' else nrr = mm._precision_format(nrr_for - nrr_against, 3) end -- Row building table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') -- Played if full_table then -- Use actual values if wins, ties, and losses are not numeric. Copied this from other module. if (wins == 0 and ties == 0 and losses == 0) then local function numorval(s) return s and((s == '' and 0) or tonumber(s) or s) or 0 end wins = numorval(Args['win_'..team_code_ii]) ties = numorval(Args['tie_'..team_code_ii]) losses = numorval(Args['loss_'..team_code_ii]) end table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') -- Won if loss_first then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost if show_tie then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') -- Ties end else if show_tie then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ties..'\n') -- Ties end table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') -- Lost end if show_nr then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..noresults..'\n') -- No Results end if show_bonus_points then if s_bps< 0 then table.insert(t,'| style="'..bg_col..'" | −'..-s_bps..'\n') else table.insert(t,'| style="'..bg_col..'" | '..s_bps..'\n') end end if show_deduct then table.insert(t,'| style="'..ii_fw..bg_col..'" | '..deductions..'\n') end end if points<0 then table.insert(t,'| style="'..pts_fw..bg_col..'" | −'..-points..pts_string..'\n') else table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n') end if full_table then if show_nrr then table.insert(t,'| style="'..ii_fw..bg_col..'" |'..nrr..'\n') -- Net run rate end if show_nrr_fa then local nrr_for_text = oversreceived > 0 and runsscored..'/'..oversreceived or '—' local nrr_against_text = oversbowled > 0 and runsconceded..'/'..oversbowled or '—' table.insert(t, '| data-sort-value="'..nrr_for..'" style="'..ii_fw..bg_col..'" |'..nrr_for_text..'\n') table.insert(t, '| data-sort-value="'..nrr_against..'" style="'..ii_fw..bg_col..'" |'..nrr_against_text..'\n') end end return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list} end function pp.status(Args) -- Declare status options -- ------------------------------------------------------------ -- NOTE: If you add to status_code, also add to status_called and status_letters!! -- Or functionality will be compromised -- ------------------------------------------------------------ local status_code, status_called = {},{} status_code = { A='Advances to a further round', C='Champion', D='Disqualified', E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified for the phase indicated', R='Relegated', T='Qualified, but not yet for the particular phase indicated' } local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' -- Status position(before or after read and default) local stat_pos_val = string.lower(Args['status_pos'] or '') local status_position = 'after'-- Default location if stat_pos_val=='before' then status_position = 'before' elseif stat_pos_val=='after' then status_position = 'after' end for l in mw.text.gsplit(status_letters, '') do status_called[l] = false status_code[l] = status_code[l] or '?' status_letters = mw.ustring.gsub(status_letters, '(' .. l..'.-)' .. l, '%1') if Args['status_text_'..l] then status_code[l] = Args['status_text_'..l] end end return {code=status_code, called=status_called, letters=status_letters, position=status_position} end return pp