Module:Sports table/Fencing

From The Global Wiki
Jump to navigation Jump to search

Template:Module rating

Usage

{{#invoke:Sports table/Fencing|function_name}}


-- Style for fencing tables
local pp = {}
 
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '170'
	local sort_text = yesno(Args['sortable_table'] or 'no') and 'sortable' or ''
	local show_played = yesno(Args['show_played'] or 'no') and true or false
	local show_touches = yesno(Args['show_touches'] or 'yes')
	local show_bouts = yesno(Args['show_bouts'] or 'no')
	local show_points = yesno(Args['show_points'] or 'no')
	
	-- Custom header
	local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
	
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,28,pos_label)										-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)							-- Group col
	end
	tt = p_sub.colhead(tt,team_width,(Args['team_header'] or 'Team')..VTE_text)					-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,'<abbr title="Matches">M</abbr>')			-- Matches played col
	end
	
	if full_table then
		tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>')				-- Win col
		tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')				-- Loss col
	end

	if show_points then
		tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')			-- Points col
	end
	
	if full_table then
		if show_touches then
			tt = p_sub.colhead(tt,32,'<abbr title="Touches for">TF</abbr>')		-- Touches
			tt = p_sub.colhead(tt,32,'<abbr title="Touches against">TA</abbr>')	-- Touched
		end
		if show_bouts then
			tt = p_sub.colhead(tt,28,'<abbr title="Bouts won">BW</abbr>')	    -- Bouts won col
			tt = p_sub.colhead(tt,28,'<abbr title="Bouts lost">BL</abbr>')		-- Bouts lost col
		end
	end
 
 	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
 
	return tt
end
 
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args['winpoints'])			or 2
	local loss_points = tonumber(Args['losspoints'])		or 0
 
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])	or 0
	local tf = tonumber(Args['tf_'..team_code_ii])	or 0
	local ta = tonumber(Args['ta_'..team_code_ii]) 	or 0
	local bw = tonumber(Args['bw_'..team_code_ii])	or 0
	local bl = tonumber(Args['bl_'..team_code_ii]) 	or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	
	-- Then calculate some values
	local matches = wins + losses
	local points = win_points*wins + loss_points*losses + s_pts
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
 
 	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'wins'
	local win_fw, win_string, pts_fw, pts_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
		-- Based on points
		win_fw=ii_fw
		win_string = ''
		pts_fw = 'font-weight: bold;'
		pts_string = hth_string
	else
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
		pts_fw=ii_fw
		pts_string = ''
	end
	
	-- Show maches, touches, bouts, and points
	local show_played = yesno(Args['show_played'] or 'no') and true or false
	local show_touches = yesno(Args['show_touches'] or 'yes')
	local show_bouts = yesno(Args['show_bouts'] or 'no')
	local show_points = yesno(Args['show_points'] or 'no')
	
	-- Now that we are done calculating, show actual input values
	if tonumber(Args['win_'..team_code_ii] or 0) == nil then
		wins = Args['win_'..team_code_ii]
	end
	if tonumber(Args['loss_'..team_code_ii] or 0) == nil then
		losses = Args['loss_'..team_code_ii]
	end
	local function numorval(s)
		return s and ((s == '' and 0) or tonumber(s) or s) or 0
	end
	tf = numorval(Args['tf_'..team_code_ii])
	ta = numorval(Args['ta_'..team_code_ii])
	bw = numorval(Args['bw_'..team_code_ii])
	bl = numorval(Args['bl_'..team_code_ii])

	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 	-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		    -- Lost
	end
	
	if show_points then
		if points<0 then
			table.insert(t,'| style="'..pts_fw..bg_col..'" | &minus;'..-points..pts_string..'\n')
		else
			table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')
		end
	end
	
	if full_table then
		if show_touches then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..tf..'\n') -- Touches
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..ta..'\n')	-- Touched
		end
		if show_bouts then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..bw..'\n')	-- Bouts won
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..bl..'\n')	-- Bouts lost
		end
	end

	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
 
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Advances to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp